Please note, the developers do mention a few other articles throughout the interview. ![]() The interview’s quite long (>13k words!), so I’m going to keep this introduction short and jump right into it. During the interview, we talk at length about puzzle design, interactive storytelling, tutorial design, dialogue in video games, the evolution of adventure games, and finish up with some shameless plugging (and a couple of teasers for some upcoming games). I selected these four developers for the interview because, while they are all very accomplished, they have also taken very different approaches to game design which I thought would lead to some very thoughtful discussion. ![]() Joining me is Chris & Nic Bischoff from The Brotherhood (Stasis, Cayne), Francisco González from Grundislav Games (Lamplight City, Shardlight), Christian Miller from Silver Spook Games (Neofeud), and Mark from Wormwood Studios (Primordia). I am very pleased to present you with my latest interview, courtesy of some incredibly talented adventure game designers – some of the best in the business. Hello again everybody! I fell off the radar for a while there, but I’m back with something very exciting. Interview by Chris Picone, 29 January 2019
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